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The clocks and the final message have a strong connection that no-one has seemed to dig up. These two elements are intrinsically tied together, and that is what this game is trying to tell the player. He knows the textures will be dumped, so the FNaF 3’s minigame segments must connect strongly to the elusive box ( #FNaFBoxWatch). Something about those games tie in greatly to FNaF 4, and he wants us to know this. He is pointing to the FNaF 3 minigames for a very specific reason. There is a lot of resentment in the Chipper ending towards the player for taking the mostly-innocent game about a beaver’s “coming of age”, and twisting it into something far creepier. Chipper and Sons has some foreboding of a darker world, but the design of the game pushed that level too far, to where the entire game felt eerie. It was intended to be a kid-friendly game. The Chipper and Sons ending echos the sentiment that his past games were laughed at, and found to be creepy. He feels burnt out by constantly making horror and FNaF games, and would like to move on, even though he feels the massive pressure from the community that he created. He does not want to paint himself into this corner, and that is what I believe this ending represents. Yet he is now trapped, being expected to churn out more horror games based on the world of FNaF. Scott got into the scary game business initially to try and roll with the punches that Jim Sterling and other notable critics threw at Chipper and Sons. FNaF World itself is a challenge to this. He is frustrated at how the game has consumed his career, and how his future games, if they aren’t FNaF, will have that shadow looming over them and may not be received well due to the change of characters. The hard ending has you battling the game creator, who is refusing to release more. This I see as a commentary on the players that simply play, don’t understand and rush to the end to claim bragging rights of a sort.
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The basic ending chastises the player for simply playing through a game for completion’s sake, and on the easiest difficulty. In my opinion, all of the endings represent individual aspects of the world around FNaF. It’s clear that this is not a canon addition to the franchise.īut that doesn’t mean it holds no canon at all. This allegedly has to have happened before Purple Guy’s death, as the scenes where the animatronics were dismantled are the locations of where the hints from the FNaF World minigames end up.īut then, why is Springtrap in the game? Why are the phantoms in the game? Why are the non-canon halloween monsters going to be in 2.0? Not only has Scott said it adds no extra story, but the timeline inconsistencies are abundant. However, I want to write a bit about FNaF World.įirst off, it is clear that FNaF World is not canon off the bat, to the video game series.
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Kizzycocoa – I’ve been slowly fixing up some brand new Faz-Cams, so I’ve not had a chance to work on stuff lately. Home Community Articles Observations On FNaF World, and its Canonical Relevance
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